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Encounter Design

Combat ~ Mission ~ User Experience

Combat Work

Broken Light Temple

Basepop, Critterpop, Miniboss Design

Lair of The Black Worm

Basepop, Critterpop, Quest Boss Design, IC Design

College of Sea & Sword

Basepop, Critterpop, Quest Boss Design

Xul - Haj Temple

Basepop, Critterpop

Lost Fleet's Return

Basepop, Critterpop, Miniboss Design, IC Design

Wilderness

Basepop, Critterpop

Quest Work

The Smothered Ache

Quest Design, Scripting, Narrative Design

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Drums of The Vault

Quest Design, Scripting, Narrative Design

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Testimonials

Mike Stone

Senior Quest Designer 
Diablo IV

"She did an amazing job picking up the tools, story, gameplay and general process for what we were making. I regularly forgot she was an intern because of how she just took on the content and really helped us out through the season." 

Designer focused on crafting immersive encounters, mechanics, and narratives. With a growing interest in UX/UI, I aim to design games that go beyond entertainment. Games that connect, comfort, and help players feel seen while keeping the fun.

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Abstract Sphere

Let's Connect! 

Grace Hall

  • LinkedIn
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